TIDEBREAK
Hold a Norse village against the raiders. A free 3D tactics game you play in the browser.
Fact sheet
- Developer
- Freesoul Games
- Released
- October 2026
- Platforms
- Web browser: desktop and mobile; installable as an app
- Price
- Free, no ads on its own site
- Genre
- Real-time tactics, roguelite, tower-defence
- Session
- One island in 3–5 minutes; a run in 15–25
- Languages
- English
- Engine
- three.js (WebGL), deterministic simulation
- Website
- tidebreak.freesoul.games
- Also on
- Wavedash
- Studio
- freesoul.games
Description
Longships are coming for the village. You see where each wave will land before it arrives: raise mounds where they must not beach, dig ditches to slow them, and place your shield wall, spearmen, archers, berserkers and healers. Then the raid begins, and every landing is a small battle you can turn with a well-timed volley, a braced wall or a charge.
A run crosses a sea chart of seven islands: quiet shores and heavy raids, a trading post, an abandoned fort, a storm, a village already burning, an ambush. Win an island and take a card: veterans, new squads, rules that change how you fight. At the end waits the jarl's fleet or the sea-king on two lashed ships.
Features
- Read the raid before it lands: every ship's beach, crew and timing is shown
- Shape the land: mounds, ditches and the shoreline decide where the fight happens
- Squads with abilities: shield wall brace, archer volleys, berserker charge, spear hedge, healing
- Raiders that change the plan: torch-bearers, battering rams, bowmen, brutes, the jarl and the sea-king
- Roguelite runs with commanders, cards, named veterans and five ascension levels
- A daily island and a weekly challenge, the same for everyone, with leaderboards scored by replaying each raid on the server
- Plays on phones and desktops, no download
Video
24 seconds of a raid, 1280×720, captured from the game. Also as a GIF.
Screenshots
1920×1080, rendered by the game itself. Click for full size.
Logo and icon
Downloads
Credits
Made by Freesoul Games. Music by Kevin MacLeod (incompetech.com), CC BY 4.0. Characters, longship, houses and bow from Sketchfab creators under CC BY 4.0; terrain textures, skies and scans from Poly Haven (CC0); animation from Quaternius (CC0); sound effects CC0 from Kenney and OpenGameArt creators. Full list in CREDITS.md.
You may use these screenshots, the video and the logo to write about or show the game.








